You're on your way to a party with some friends.
Only a 3-hour car ride separates you from delicious drinks and good music. The navigation system leads you through the forest, as it's the shortest route.
But fate throws a wrench in your plans. A car breakdown.
At dusk.
In the middle of the forest. And none of you know anything about cars. Cell phone reception? – None. Together, you set out to find reception.
But unfortunately, in vain. It's not only dark and cold – no – it also starts to rain.

No one can hear your cries for help.
There are at least 15 kilometers between you and the next town. Suddenly, you see a cabin in the fog – hidden in the forest. Due to the weather, you're soaked to the bone.
Since an uncomfortable night awaits you, you decide to seek shelter in the cabin. After repeated knocking and calling, you realize that the cabin seems uninhabited. You manage to open the door. Excited, you step inside. Judging by the furnishings, a hunter lived here. But some things make it seem as if he didn't leave the cabin voluntarily.

Your Goal:
Send out a distress call so you can be rescued.
You have 60 minutes.

  • Forest in front of the hut

    The experience begins outdoors – in the middle of the forest.
    Players orient themselves, gather initial clues, and quickly realize they are on their own.With every step, it becomes clear:
    There's no turning back.

  • Interior of the cabin

    Stepping into the hut, the feeling changes.
    Orientation turns into uncertainty.Traces of a hunter.
    Clues that raise more questions than they answer.

  • Further interior area

    Tension is mounting.
    The story thickens, decisions become more important. And suddenly it's no longer just about understanding – but about acting.

  • Full control in real time

    All game processes, puzzles and effects are centrally controlled and monitored.
    The gamemaster always has an overview – without having to intervene.

  • Automated game processes

    Light, sound, effects, and gameplay mechanics seamlessly intertwine.

    This ensures a fluid and uninterrupted gaming experience.

  • Less effort for your team

    Many processes run automatically in the background.
    This reduces errors, saves time, and unburdens your team in their daily work.

  • pulse-fxprops

    Stable and fail-safe

    Even in the event of technical problems, the room continues to operate.
    PULSE is designed for professional continuous operation.

What Players Really Experience

  • 21 puzzles that feel like a story – not like tasks
  • Mist and forest scents that make the room tangible
  • Sound design that builds and carries tension
  • An animated window that brings the forest to life, including weather changes

Key data at a glance

Genre: Mystery / Adventure with atmospheric focus

Scenario: Remote forest cabin after a car breakdown – Search for
a cry for help

Languages:
German / English / French / Spanish

Required space: from 30 m²

Players: 2-6 people

Reset time: 10 minutes

Production time: approx. 8 weeks

On-site setup: approx. 10 days

Already realized in, among others:

  • Gründau (Germany)
  • Gießen (Germany)

Investment

From €65,000 net, ready for operation
including PULSE control system